Researcher working at the intersection of Computer Graphics, Telepresence, Digital Humans,
and Virtual Spaces — building technologies that help people understand one another across
distance and difference. Background bridging fine art (Oriental Painting) and
computer science.
Education
Ph.D., Culture Technology
2025 – Present
KAIST Graduate School of Culture Technology · Advisor: Prof. Sung-Hee Lee
M.S., Culture Technology
2023 – 2025
KAIST Graduate School of Culture Technology · Advisor: Prof. Sung-Hee Lee
B.F.A., Oriental Painting
2016 – 2023
Hongik University
Experience
CEO & Founder — BerryHi
2025.07 – Present
XR startup building real-space community platforms
Sub Instructor — Stanford Center at Incheon Global Campus (SCIGC)
2022.02 – 04, 07 – 09
XR programming instruction & labs; demo development and mentoring
Technical Assistant (TA) — Korea National University of Arts
2022.03 – 09
VR environment setup, interaction development & implementation, research
Developer — Stanford Center at Incheon Global Campus (SCIGC)
2021.09 – 12
In-vehicle interface development for autonomous driving
Short-term Researcher (XR) — Hyundai Motor Company
2021.07 – 09
Digital prototyping · via Hongik University Industry–Academic Cooperation Foundation
Developer — NCSOFT (Interaction Industry–Academic Dev Team)
2021.04 – 09
AR interaction implementation
Research Interests
Computer Graphics · Telepresence · Digital Humans · Virtual / XR Spaces · Embodied AI Agents
Publications
TranSpace: Progressive Anchoring for Metric-Consistent Scene Synthesis.
Hyeshim Kim, Taehei Kim*, Jihun Shin*, Hyeonjin Kim, Sung-Hee Lee.
ACM Multimedia 2026. (*equal contribution)
A Unified Framework for Spatially-Aware Embodied Agents in XR.
Jihun Shin, DongHwan Shin, Eunseong Lee, Hyeonjin Kim, Sung-Hee Lee.
IEEE VR 2026 Workshop (XRMemory'26).
Voronoi Rooms: Dynamic Visibility Modulation of Overlapping Spaces for Telepresence.
Taehei Kim, Jihun Shin, Hyeshim Kim, Hyuckjin Jang, Jiho Kang, Sung-Hee Lee.
ACM Transactions on Graphics (TOG), 2025.
Situated Embodied XR Agents via Spatial Reasoning and Prompting.
Jihun Shin, Hyeonjin Kim, Eunseong Lee, Donghwan Shin, Kwang Bin Lee, Taehei Kim, Hyeshim Kim, Joonsik An, Sung-Hee Lee.
IEEE ISMAR-Adjunct 2025 (Demo).
Visibility Modulation of Aligned Spaces for Multi-User Telepresence.
Taehei Kim, Jihun Shin, Hyeshim Kim, Hyuckjin Jang, Jiho Kang, Sung-Hee Lee.
IEEE ISMAR-Adjunct 2024 (Demo).
Honorable Mention.
Honors & Awards
- Excellence Award (Developer Division) — K-Digital Challenge: 2025 Virtual Convergence Service Developer Competition, Ministry of Science and ICT / NIPA. Team berryhi, project “Just askie!”
- Honorable Mention — IEEE ISMAR-Adjunct 2024 (Demo)
- Excellence Award (General Division) — 2022 AI·Virtual Convergence (XR) Service Developer Competition (Metaverse Developer Competition), Ministry of Science and ICT / NIPA. Team Winter Is Coming, project “EverWhite”
Service & Activities
Reviewer — SIGGRAPH Asia 2026 · ACM Multimedia (ACM MM) 2026
2026
Member — KAIST Social Inclusion Committee
2025.06 – 2027.05
Member — KAIST Graduate Student Human Rights Center
2023.07 – Present
Selected Artwork
Tail Thief series (interactive media / Oriental painting) and other works.
Skills
Focus XR / VR Programming · AI Agents (LLM-based, embodied) · Agentic / AI-assisted development
Languages C# · C++ · C · Python
Tools & Frameworks Unity · Blender · PyTorch